早在 2015 年底,Klei 就将整个饥荒的配置系统都换了,所以之前写的配置方法算是老古董没法用了,于是这不,博主更新了最新的配置方法。

说起来真是残念,在 2016 年 5 月初,我就差不多把整个新版本的配置写完了,然而是在虚拟机里写的,打算写完一口气复制、粘贴过来,一下搞定,然而…特么手贱恢复了快照,于是…博主心(lan)灰(de)意(zai)冷(xie),所以这个更新拖了将近一个月。

虽然难产,但是好歹算是产下来了,于是大家将就看吧…

 

前文提供了在 Windows 和 Linux 上安装饥荒独立服务器的方法,接下来,是最重要的配置环节,配置完成后,就可以快乐地玩耍了。前文传送门:《Windows》《Linux》

 

首先,准备配置文件,配置文件准备完成后,就可以拷贝到相应位置,然后 Gay 姆,死哒坨~

 

一、准备文件

1、新建一个文件夹,用于保存配置完成的文件

 

2、配置 token 文件(必须

之前的版本只有在 Online 模式中需要搜索到服务器才需要配置 token 文件,而局域网不需要,如今,没有 token 文件服务器压根跑不起来。

不同于之前的呼出控制台,输入 TheNet:GenerateServerToken() 会自动生成 token 文件,现在不用输入任何内容,鼠标点点就能得到你的 token。

How?

打开游戏客户端,在游戏主界面,在右下角找到 Account 图标,点开。

点击 Account 按钮
点击 Account 按钮

在打开的页面下部,找到 Generate Server Token 按钮,在右侧的输入框内输入相应描述,比如输入 DST Dedi Server Token,然后点击 Generate Server Token 按钮,即生成了一个不会失效的 token。可以在按钮上方找到相应描述的 token,复制备用。

点击按钮生成 token
点击按钮生成 token

之后,将复制的 token 粘贴到 cluster_token.txt 文件中,此时不用在意之前蛋疼的 NUL 结尾了。

 

与之前一样,生成该 token 的用户将默认带有管理员权限。

 

3、配置世界地图(必须

世界地图的配置方法与之前相差不大,但是因为新出了一些萌死他,所以有了更多的配置选项。

文件依旧分为地上部分和洞穴部分。

地上部分,将文件保存为 worldgenoverride.lua,并放进 Master 文件夹中:

return {
    override_enabled = true,
    preset = "SURVIVAL_TOGETHER",       -- "SURVIVAL_TOGETHER", "MOD_MISSING", "SURVIVAL_TOGETHER_CLASSIC", "SURVIVAL_DEFAULT_PLUS", "COMPLETE_DARKNESS", "DST_CAVE", "DST_CAVE_PLUS"
    overrides = {
        -- default is "never", "rare", "default", "often", "always"
 
        -- MISC
        task_set = "default",           -- "classic", "default", "cave_default"
        start_location = "default",     -- "caves", "default", "plus", "darkness"
        world_size = "default",         -- "small", "medium", "default", "huge"
        branching = "default",          -- "never", "least", "default", "most"
        loop = "default",               -- "never", "default", "always"
        autumn = "default",             -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random"
        winter = "default",             -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random"
        spring = "default",             -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random"
        summer = "default",             -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random"
        season_start = "default",       -- "default", "winter", "spring", "summer", "autumnorspring", "winterorsummer", "random"
        day = "default",                -- "default", "longday", "longdusk", "longnight", "noday", "nodusk", "nonight", "onlyday", "onlydusk", "onlynight"
        weather = "default",
        earthquakes = "default",
        lightning = "default",
        frograin = "default",
        wildfires = "default",
        touchstone = "default",
        regrowth = "default",           -- "veryslow", "slow", "default", "fast", "veryfast"
        cavelight = "default",          -- "veryslow", "slow", "default", "fast", "veryfast"
        boons = "default",
        prefabswaps_start = "default",  -- "classic", "default", "highly random"
        prefabswaps = "default",        -- "none", "few", "default", "many", "max"
 
        -- RESOURCES
        flowers = "default",
        grass = "default",
        sapling = "default",
        marshbush = "default",
        tumbleweed = "default",
        reeds = "default",
        trees = "default",
        flint = "default",
        rock = "default",
        rock_ice = "default",
        meteorspawner = "default",
        meteorshowers = "default",
        mushtree = "default",
        fern = "default",
        flower_cave = "default",
        wormlights = "default",
 
        -- UNPREPARED
        berrybush = "default",
        carrot = "default",
        mushroom = "default",
        cactus = "default",
        banana = "default",
        lichen = "default",
 
        -- ANIMALS
        rabbits = "default",
        moles = "default",
        butterfly = "default",
        birds = "default",
        buzzard = "default",
        catcoon = "default",
        perd = "default",
        pigs = "default",
        lightninggoat = "default",
        beefalo = "default",
        beefaloheat = "default",
        hunt = "default",
        alternatehunt = "default",
        penguins = "default",
        cave_ponds = "default",
        ponds = "default",
        bees = "default",
        angrybees = "default",
        tallbirds = "default",
        slurper = "default",
        bunnymen = "default",
        slurtles = "default",
        rocky = "default",
        monkey = "default",
 
        -- MONSTERS
        spiders = "default",
        cave_spiders = "default",
        hounds = "default",
        houndmound = "default",
        merm = "default",
        tentacles = "default",
        chess = "default",
        lureplants = "default",
        walrus = "default",
        liefs = "default",
        deciduousmonster = "default",
        krampus = "default",
        bearger = "default",
        deerclops = "default",
        goosemoose = "default",
        dragonfly = "default",
        bats = "default",
        fissure = "default",
        worms = "default",
    },
}

洞穴部分,将文件保存为 worldgenoverride.lua,并放进 Caves 文件夹中:

return {
    override_enabled = true,
    preset = "DST_CAVE",                 -- "SURVIVAL_TOGETHER", "MOD_MISSING", "SURVIVAL_TOGETHER_CLASSIC", "SURVIVAL_DEFAULT_PLUS", "COMPLETE_DARKNESS", "DST_CAVE", "DST_CAVE_PLUS"
    overrides = {
        -- defalut is "never", "rare", "default", "often", "always"
 
        -- MISC
        task_set = "cave_default",       -- "classic", "default", "cave_default"
        start_location = "default",      -- "caves", "default", "plus", "darkness"
        world_size = "default",          -- "small", "medium", "default", "huge"
        branching = "default",           -- "never", "least", "default", "most"
        loop = "default",                -- "never", "default", "always"
        autumn = "default",              -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random"
        winter = "default",              -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random"
        spring = "default",              -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random"
        summer = "default",              -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random"
        season_start = "default",        -- "default", "winter", "spring", "summer", "autumnorspring", "winterorsummer", "random"
        day = "default",                 -- "default", "longday", "longdusk", "longnight", "noday", "nodusk", "nonight", "onlyday", "onlydusk", "onlynight"
        weather = "default",
        earthquakes = "default",
        lightning = "default",
        frograin = "default",
        wildfires = "default",
        touchstone = "default",
        regrowth = "default",            -- "veryslow", "slow", "default", "fast", "veryfast"
        cavelight = "default",           -- "veryslow", "slow", "default", "fast", "veryfast"
        boons = "default",
        prefabswaps_start = "default",   -- "classic", "default", "highly random"
        prefabswaps = "default",         -- "none", "few", "default", "many", "max"
 
        -- RESOURCES
        flowers = "default", 
        grass = "default",
        sapling = "default",
        marshbush = "default",
        tumbleweed = "default",
        reeds = "default",
        trees = "default",
        flint = "default",
        rock = "default",
        rock_ice = "default",
        meteorspawner = "default",
        meteorshowers = "default",
        mushtree = "default",
        fern = "default",
        flower_cave = "default",
        wormlights = "default",
 
        -- UNPREPARED
        berrybush = "default",
        carrot = "default",
        mushroom = "default",
        cactus = "default",
        banana = "default",
        lichen = "default",
 
        -- ANIMALS
        rabbits = "default",
        moles = "default",
        butterfly = "default",
        birds = "default",
        buzzard = "default",
        catcoon = "default",
        perd = "default",
        pigs = "default",
        lightninggoat = "default",
        beefalo = "default",
        beefaloheat = "default",
        hunt = "default",
        alternatehunt = "default",
        penguins = "default",
        cave_ponds = "default",
        ponds = "default",
        bees = "default",
        angrybees = "default",
        tallbirds = "default",
        slurper = "default",
        bunnymen = "default",
        slurtles = "default",
        rocky = "default",
        monkey = "default",
 
        -- MONSTERS
        spiders = "default",
        cave_spiders = "default",
        hounds = "default",
        houndmound = "default",
        merm = "default",
        tentacles = "default",
        chess = "default",
        lureplants = "default",
        walrus = "default",
        liefs = "default",
        deciduousmonster = "default",
        krampus = "default",
        bearger = "default",
        deerclops = "default",
        goosemoose = "default",
        dragonfly = "default",
        bats = "default",
        fissure = "default",
        worms = "default",
    },
}

是不是非常简单粗暴?

 

4、配置通用配置文件(必须

记得之前么,之前是把所有配置都放在一个文件内,然后在地上部分的存档和洞穴部分的存档中各拷贝一份。

现在不是这样了,Klei 已经把一些通用的配置内容提取到一个文件中了。详细配置:

[MISC]
max_snapshots = 6                  # 最大快照数,决定了可回滚的天数
console_enabled = true             # 是否开启控制台

[SHARD]
shard_enabled = true               # 服务器共享,要开启洞穴服务器的必须启用
bind_ip = 127.0.0.1                # 服务器监听的地址,当所有实例都运行在同一台机器时,可填写 127.0.0.1,会被 server .ini 覆盖
master_ip = 127.0.0.1              # master 服务器的 IP,针对非 master 服务器,若与 master 服务器运行在同一台机器时,可填写 127.0.0.1,会被 server.ini 覆盖
master_port = 10888                # 监听 master 服务器的 UDP 端口,所有连接至 master 服务器的非 master 服务器必须相同
cluster_key = dst                  # 连接密码,每台服务器必须相同,会被 server.ini 覆盖

[STEAM]
steam_group_only = false           # 只允许某 Steam 组的成员加入
steam_group_id = 0                 # 指定某个 Steam 组,填写组 ID
steam_group_admins = false         # 开启后,Steam 组的管理员拥有服务器的管理权限

[NETWORK]
offline_server = false             # 离线服务器,只有局域网用户能加入,并且所有依赖于 Steam 的任何功能都无效,比如说饰品掉落
tick_rate = 15                     # 每秒通信次数,越高游戏体验越好,但是会加大服务器负担
whitelist_slots = 0                # 为白名单用户保留的游戏位
cluster_password =                 # 游戏密码,不设置表示无密码
cluster_name = ttionya test        # 游戏房间名称
cluster_description = description  # 游戏房间描述
lan_only_cluster = false           # 局域网游戏
cluster_intention = madness        # 游戏偏好,可选 cooperative, competitive, social, or madness,随便设置,没卵用

[GAMEPLAY]
max_players = 16                   # 最大游戏人数
pvp = true                         # 能不能攻击其他玩家,能不能给其他玩家喂屎
game_mode = survival               # 游戏模式,可选 survival, endless or wilderness,与玩家死亡后的负面影响有关
pause_when_empty = false           # 没人服务器暂停,刷天数必备
vote_kick_enabled = false          # 投票踢人

然后上干货:

[MISC]
max_snapshots =6
console_enabled = true
 
[SHARD]
shard_enabled = true
bind_ip = 127.0.0.1
master_ip = 127.0.0.1
master_port = 11001
cluster_key = dst
 
[STEAM]
steam_group_only = false
steam_group_id = 0
steam_group_admins = false
 
[NETWORK]
offline_server = false
tick_rate = 15
whitelist_slots = 2
cluster_name = ttionya test
cluster_description = just test
lan_only_cluster = false
cluster_intention = cooperative
 
[GAMEPLAY]
max_players = 16
pvp = true
game_mode = endless
pause_when_empty = true
vote_kick_enabled = true

忘了说,把这个文件保存为 cluster.ini 文件。

 

5、配置独立配置文件(必须

然后剩下的就是独立配置文件了,看详细配置:

[SHARD]
is_master = true /false      # 是否是 master 服务器,只能存在一个 true,其他全是 false
name = caves                 # 针对非 master 服务器的名称
id = ???                     # 随机生成,不用加入该属性

[STEAM]
authentication_port = 8766   # Steam 用的端口,确保每个实例都不相同
master_server_port = 27016   # Steam 用的端口,确保每个实例都不相同

[NETWORK]
server_port = 10999          # 监听的 UDP 端口,只能介于 10998 - 11018 之间,确保每个实例都不相同

由于分为地上部分和洞穴部分,所以分开写。

地上部分,保存为 server.ini,并放到 Master 文件夹内:

[SHARD]
is_master = true

[STEAM]
authentication_port = 12345
master_server_port = 12346

[NETWORK]
server_port = 10999

洞穴部分,保存为 server.ini,放到 Caves 文件夹内:

[SHARD]
is_master = false
name = caves

[STEAM]
authentication_port = 12347
master_server_port = 12348

[NETWORK]
server_port = 11000

 

6、配置下载的 Mod 文件(建议

无 Mod,不饥荒。Mod 是玩饥荒必备的东西,所以非常建议开启 Mod 玩耍。

饥荒通过一个名为 dedicated_server_mods_setup.lua 的文件确认需要下载哪些 Mod。

首先去创意工坊找些 Mod,并获得其 id,或者找些 Mod 合集,将 Mod id 按以下形式(换行复制粘贴)保存在文件中。以下是完整文件内容:

--There are two functions that will install mods, ServerModSetup and ServerModCollectionSetup. Put the calls to the functions in this file and they will be executed on boot.

--ServerModSetup takes a string of a specific mod's Workshop id. It will download and install the mod to your mod directory on boot.
	--The Workshop id can be found at the end of the url to the mod's Workshop page.
	--Example: http://steamcommunity.com/sharedfiles/filedetails/?id=350811795
	--ServerModSetup("350811795")

--ServerModCollectionSetup takes a string of a specific mod's Workshop id. It will download all the mods in the collection and install them to the mod directory on boot.
	--The Workshop id can be found at the end of the url to the collection's Workshop page.
	--Example: http://steamcommunity.com/sharedfiles/filedetails/?id=379114180
	--ServerModCollectionSetup("379114180")
    
ServerModSetup("458940297")
ServerModSetup("375859599")
ServerModSetup("375850593")
ServerModSetup("343762271")
ServerModSetup("347079953")
ServerModSetup("556027744")
ServerModSetup("444438334")
ServerModSetup("378160973")

--ServerModCollectionSetup("id")

上面我推荐了几个经常使用的 Mod,反正我觉得这些应该都会带上的吧?!

 

问我怎么加载自定义 Mod?其实我也不是很清楚…有待你自行发掘了(;¬_¬)

 

7、配置 Mod 文件(建议

之前的 dedicated_server_mods_setup.lua 文件是用于下载 Mod,但是 Mod 是否启用及配置则是 modoverrides.lua 文件的功能。

不多说,针对上面的文件,直接给出干货:

return {
["workshop-458940297"] = { enabled = true },
["workshop-375859599"] = { enabled = true },
["workshop-375850593"] = { enabled = true },
["workshop-343762271"] = { enabled = true },
["workshop-556027744"] = { enabled = true },
["workshop-444438334"] = { enabled = true,
    configuration_options =
    {
        keybind = 103,
        maxLights = 2,
        backpackCategory = "food"
    }
},
["workshop-378160973"] = { enabled = true },
["workshop-347079953"] = { enabled = true }
}

有几点需要注意,1、最后不要加逗号;2、

好像没有第二点…Σ(  ̄□ ̄||)

想起来了,这个文件保存为 modoverrides.lua,并且分别往 MasterCaves 文件夹里复制一份。

 

纳尼?(゚Д゚≡゚д゚)!? 你问我 configuration_options 里怎么配置的?自己查看 mod 文件夹里的 modinfo.lua,通过 defaultoptions 的值去猜怎么写吧= =,很容易的

查看 Mod 配置方法
查看 Mod 配置方法

 

 

8、设定管理员(可选

能不能多设置几个管理员?母鸡龙!

首先,你要得到你想要设为管理员的玩家的用户 id

有两种方法:

1、让该玩家加入游戏,再查看日志,你会在日志中找到 KU_ 开头的一串用户 id

2、让该玩家点击游戏主页面的 Account 按钮(和获得 token 一样),在页面中会有用户 id

之后,用户 id 一行放一个,保存在 adminlist.txt 文件中。下面是栗子:

KU_3N5kE2Zp
KU_BJY3CxYT
KU_DF1orNGA
KU_FAd2Yr8m
KU_vvbUjgIX

 

为什么要设置管理员呢?因为管理员可以使用远程指令,比如说回滚,强行保存,踢人等等

 

9、Ban 用户(可选

岂可休,有个奇怪的人进来就烧家

玛戈急,有个绅士给我喂屎

日了狗,对面的妹纸从裤裆中掏出了我想掏出的东西(喂

但是这种人踢了又进来,简直丧(gan)心(de)病(piao)狂(liang),不想再让他进来?Ban 了他!

从日志中找到他的 SteamID64,添加到 blocklist.txt 中,一行一个。

从此,讨厌的家伙就一个都进不来了(°∀°)ノ

 

10、白名单席位(可选

哇,服务器太火爆了,管理员都进不来了。怎么?想占着茅坑不拉屎?可以!

还记得 cluster.ini 里有一个 whitelist_slots 配置吗?这就是白名单席位。

白名单席位占用最大游戏人数,比如说,服务器一共开了 16 个位置,设置了 6 个白名单席位,此时,最多只能加入 10 个普通玩家。

blocklist.txt 对应,这个文件是 whitelist.txt,但是里面的内容是以 KU_ 开头的用户 id

 

二、移动文件至指定位置

如果你是按照上面的方法,并且每个文件都有创建的话,你会得到以下文件结构:

树结构
树结构

一共有 12 个文件。

之后给出最终效果图,请自行复制至指定位置,所有位置为之前安装时指定的位置。(真绕舌

 

1、Windows 系统 Don’t Strave Together Dedicated Server 搭建

C:\Users\[User]\Documents\Klei\DoNotStarveTogether_EasyConfigOverworld
|
|---Cluster_1
    |   adminlist.txt(/adminlist.txt)
    |   blocklist.txt(/blocklist.txt)
    |   cluster.ini(/cluster.ini)
    |   cluster_token.txt(/cluster_token.txt)
    |   whitelist.txt(/whitelist.txt)
    |
    |---Master
    |       modoverrides.lua(/Master/modoverrides.lua)
    |       server.ini(/Master/server.ini)
    |       worldgenoverride.lua(/Master/worldgenoverride.lua)
    |       其他文件
    |
    |---其他文件夹

C:\Users\[User]\Documents\Klei\DoNotStarveTogether_EasyConfigCaves
|
|---Cluster_1
    |   adminlist.txt(/adminlist.txt)
    |   blocklist.txt(/blocklist.txt)
    |   cluster.ini(/cluster.ini)
    |   cluster_token.txt(/cluster_token.txt)
    |   whitelist.txt(/whitelist.txt)
    |
    |---Master
    |       modoverrides.lua(/Caves/modoverrides.lua)
    |       server.ini(/Caves/server.ini)
    |       worldgenoverride.lua(/Caves/worldgenoverride.lua)
    |       其他文件
    |
    |---其他文件夹

steamapps\common\Don't Strave Together Dedicated Server\mods
|
|   dedicated_server_mods_setup.lua(/dedicated_server_mods_setup.lua)

 

2、Windows 系统 SteamCMD 搭建

C:\Users\[User]\Documents\Klei\DoNotStarveTogether\MyDediServer
|
|   adminlist.txt(/adminlist.txt)
|   blocklist.txt(/blocklist.txt)
|   cluster.ini(/cluster.ini)
|   cluster_token.txt(/cluster_token.txt)
|   whitelist.txt(/whitelist.txt)
|
|---Master
|   |   modoverrides.lua(/Master/modoverrides.lua)
|   |   server.ini(/Master/server.ini)
|   |   worldgenoverride.lua(/Master/worldgenoverride.lua)
|   |   其他文件
|   |
|   |---其他文件夹
|
|---Caves
    |   modoverrides.lua(/Caves/modoverrides.lua)
    |   server.ini(/Caves/server.ini)
    |   worldgenoverride.lua(/Caves/worldgenoverride.lua)
    |   其他文件
    |
    |---其他文件夹

D:\dst\mods
|
|   dedicated_server_mods_setup.lua(/dedicated_server_mods_setup.lua)

 

3、Linux 系统 SteamCMD 搭建

/home/dst/.klei/DoNotStarveTogether\MyDediServer
|
|   adminlist.txt(/adminlist.txt)
|   blocklist.txt(/blocklist.txt)
|   cluster.ini(/cluster.ini)
|   cluster_token.txt(/cluster_token.txt)
|   whitelist.txt(/whitelist.txt)
|
|---Master
|   |   modoverrides.lua(/Master/modoverrides.lua)
|   |   server.ini(/Master/server.ini)
|   |   worldgenoverride.lua(/Master/worldgenoverride.lua)
|   |   其他文件
|   |
|   |---其他文件夹
|
|---Caves
    |   modoverrides.lua(/Caves/modoverrides.lua)
    |   server.ini(/Caves/server.ini)
    |   worldgenoverride.lua(/Caves/worldgenoverride.lua)
    |   其他文件
    |
    |---其他文件夹

/home/dst/dst/mods
|
|   dedicated_server_mods_setup.lua(/dedicated_server_mods_setup.lua)

 

我觉得上面的表已经描述得非常清楚了,详细你一定看得懂。

 

三、Game Start(Gay 姆,死哒坨)

离成功只有一步之遥了,加油!

 

1、Windows 系统 Don’t Strave Together Dedicated Server 搭建

双击运行位于 steamapps\common\Don't Strave Together Dedicated Server\bin\scripts\launch_preconfigured_servers.bat

O 了

 

2、Windows 系统 SteamCMD 搭建

分别运行位于 D:\dst\bin\dst_overworld.bat 和 D:\dst\bin\dst_caves.bat 两个文件。

O 了,吐

 

3、Linux 系统 SteamCMD 搭建

咳咳,这下就稍微麻烦点。

su - dst
script /dev/null
cd ~/dst/bin
screen sh ./dst_overworld.sh
# 手动同时按 Ctrl 和 A 键,之后按 C 键
sh ./dst_caves.sh

这样,即使关闭终端,也不会被结束进程了。顺便,为什么要使用 script /dev/null 命令呢,详细原因见《解决Screen出现Cannot open your terminal ‘/dev/pts/0’问题》

 

 

如何关闭游戏呢?博主建议到命令行中输入 c_shutdown() 关闭服务器!!!

如何关闭游戏呢?博主建议到命令行中输入 c_shutdown() 关闭服务器!!!

 

四、更多命令

当你为服务器管理员时,在游戏中按 ~ 呼出控制台,再按 Ctrl 键即可转换为 Remote 模式,会出现 “Remote” 字样。

c_sethealth(percent)
#设置血量,括号里填百分比,0.9=90%
c_setsanity(percent)
#设置san值,括号里填百分比,0.9=90%
c_sethunger(percent)
#设置饱食度,括号里填百分比,0.9=90%
c_godmode()
#上帝模式
c_speedmult(multiplier)
#设置移动速度,一般1.2足够
c_reset()
#在不保存世界的情况下重载,会导致掉线
c_regenerateworld()
#删除当前世界并生成新世界
c_save()
#手动保存
c_shutdown(true | false)
#c_shutdown(true)或c_shutdown()保存游戏并关闭服务器,c_shutdown(false)不保存游戏直接关闭服务器
c_rollback(count)
#回档,count从1开始计算,回到之前保存的状态

更多命令见这里

 

五、更多

其实,还有很多小技巧,比如说:

将游戏注册成服务,可以通过服务达到开机自启,崩溃自动重新运行进程等目的

设置自动更新,使用 Windows 的任务计划或使用 Linux 的 crontab

等等

 

请看参考:

http://steamcommunity.com/sharedfiles/filedetails/?id=635281092

http://steamcommunity.com/sharedfiles/filedetails/?id=590681995

http://steamcommunity.com/sharedfiles/filedetails/?id=590565473

http://steamcommunity.com/sharedfiles/filedetails/?id=591543858

 

并没有抄他的哦,因为他写的时间在我后面


原创文章,转载请以链接形式注明出处:http://blog.ttionya.com/article-1235.html